YEAR 1 - Fundamental Movement Skills

Get Active - Active Tag

Setup: Children play inside a marked area with at least two taggers, each holding a different piece of equipment: one with a netball, the other with a rugby ball.

  • Tag Outcomes: If tagged by the netball, the child goes to Corner A and completes 5 reps of Exercise A (e.g., star jumps). If tagged by the rugby ball, the child goes to Corner B and completes 5 reps of Exercise B (e.g., lunges). 

  • After completing the reps, the child re-enters the game. 

  • Rotation: Rotate taggers regularly to ensure equal participation.

S- Adjust corner zones' distance to match stamina levels; use cones or mats to clearly define tagging and exercise zones.

T- Modify exercises—e.g., substitute squat jumps with seated knee raises, or press-ups with chest push against a wall—for accessibility.

E- Use soft, age-appropriate balls; label corners with visual icons matching the exercise. 

P- Assign roles strategically to balance abilities; model both tagging and exercise sequences with demonstration teams.

SEND Adaptations

  • Visual Guidance: Post corner-cards displaying both the ball type and corresponding exercise with accessible imagery.

  • Adapted Exercises: Offer seated or modified versions (e.g., half burpees, supported lunges) for students with differing mobility needs.

  • Safe Tag Alternatives: Use gentle touches, beanbags, or cloth strips instead of ball tags for sensory-sensitive students.

  • Role Variation: Allow some students to rotate into helper roles (e.g., timekeeper or corner coach) if needed.

  • Clear Rules & Modelling: Guide children through the flow using straightforward language, gestures, and a step-by-step visual flowchart on the wall.

  • Flexible Timing: Permit extra rest or quicker returns based on stamina and attention level, using a visual timer or cue.